DOOM (2016) Successfully Combines Retro Shooters With Modernity

June 18, 2016

 

Doom is one of the most enjoyable and unique shooters around right now. Oddly, what makes it so special is that it feels so much like old arena shooters of the 90s while employing new concepts and modernizing the series. The lengthy story mode coupled with expansive multiplayer options makes Doom a fantastic title for shooter fans.

 

The combat of Doom is where the game shines the most. The rapid combat makes killing demons one of the funnest experiences in a game in a while. On top of fantastic combat, the brutal melee kills always make the player feel like a complete badass. These feelings are reminiscent of old shooters such as Quake. However, the modernity bleeds through when the progress system gets introduced to the player. The game provides ample opportunity to strengthen abilities and weapons which further alter the already varied gameplay.

 

The campaign for Doom manages to pull off something that most games struggle with in the recent years. Doom tells a cohesive story while substantially limiting dialogue and cutscenes. The action in the campaign truly never stops. Doom is one of the few games that manages to have you learn the story while you’re playing the game. The story never skips a beat, and the game’s excellent sense of traversal and verticality makes the already smooth story progress without a hitch or dull moment. The distribution of weapons and abilities throughout the campaign are very deliberate in a way that keeps the player coming back. For instance, I didn’t unlock the ability to double jump, which significantly changes the way navigation happens in the game, until several hours into the campaign. Even some of the iconic weapons aren’t made available until late in the game’s story.  These thoughtful introductions to new mechanics create a consistently fresh experience.

 

 

Doom’s multiplayer is yet another aspect that the game excels in. Multiplayer is divided into two main components. The first is the more traditional multiplayer experience. The online arena shooter is divided into standard gametypes such as Team Deathmatch which compliments the single player experience. However, the real story is SnapMap. SnapMap is a stage creator tool that allows players to make incredibly varied stages. The one failure of most user-generated tools is the ability to sort through content in a concise way. Doom also succeeds at that as well. Matchmaking allows the player to go through a variety of player-created games in a playlist form.

 

Doom succeeds at almost everything it sets out to accomplish. There are very few games that deliver on everything it promises. Doom comes damn close to it. Anyone who enjoys shooters will not do wrong by trying this all-around great game.  

 

 

 

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